#include "Object.h"

namespace DSLib
{

void* Object::operator new (unsigned int size) throw()
{
    return malloc(size);
}

void* Object::operator new[] (unsigned int size) throw()
{
    return malloc(size);
}

void Object::operator delete (void* p)
{
    free(p);
}

void Object::operator delete[] (void* p)
{
    free(p);
}

bool Object::operator == (const Object& obj)
{
    return this == &obj;
}

bool Object::operator != (const Object& obj)
{
    return this != &obj;
}


Object::~Object()
{

}

}
